Giorno Giorvana

Character Synopsis
Giorno Giovanna is the illegitimate son of Dio Brando and Jonathan Joestar and is the fifth "JoJo" in JoJo's Bizarre Adventure and the main protagonist of Part V: Vento Aureo. Born in Japan as Haruno Shiobana, he moves with his mother to Italy when she marries his new stepfather. Years later in 2001, he is encountered by Koichi Hirose after he had been informed by Jotaro Kujo that he is DIO's son. His intentions reveal that he wants to become a "Gang-Star" and later become the Boss of Neopolitian Gang Passione. After fighting Bruno Buccellati and passing Polpo's trial, he joins the Gang, becomes involved in a week-long mission of protecting Trish Una, and then aids Bruno in betraying the Gang and to assassinate the Boss of Passione. In the final showdown with the Boss, he acquires the Stand Arrow and upgrades his Stand from Gold Experience to Gold Experience Requiem.

Character Statistics
Tier: 9-C. 9-B, possibly at least 8-C with Gold Experience | Unknown physically with Gold Experience Requiem. High 1-A via hax

Verse: JoJo's Bizarre Adventure (Part V: Vento Aureo)

Name: Giorno Giovanna (birth name is Haruno Shiobana), GioGio

Gender: Male

Age: 15

Classification: Human, Gangster, Stand User

Special Abilities: Superhuman Reactions, Extrasensory Perception (Capable of seeing ghosts and souls among some other supernatural forces that are normally otherwise invisible), Aura, and Summoning (Of his Stand), Resistance to Disease Manipulation (Vaccinated himself with the blood of an animal immune to the Purple Haze virus, surviving its increasing infection). Gold Experience has Superhuman Physical Characteristics, Afterimage Creation (Its attacks often leave numerous afterimages), Non-Corporeality (Stands are the incorporeal manifestations of one's vital energy, and can only be harmed by other Stands), Non-Physical Interaction (Stands can interact with ghosts and other Stands), Invisibility (Stands can only be seen by other Stands and Stand Users), Selective Intangibility, Flight (Within its effective range), Aura, Life Manipulation (Gold Experience's ability works by injecting life into the things it touches), Transmutation (Able to turn inanimate objects into living beings), Age Manipulation (By injecting life into living things he can force them to grow until they exhaust their life spans), Biological Manipulation, Healing, Perception Manipulation (By injecting life into people he can accelerate their perception beyond their ability to move, this triggers simply by landing a regular blow on a living target), Extrasensory Perception (Much like its user), Life and Soul Sensing (Can manually sense nearby life energy)| All previous abilities (Stands normally have "one ability", with their diverse powers being derived from it; As GER still shows having some of its previous powers, it's likely that it retained its former ability upon evolving), plus Causality Manipulation (Reverts actions moment by moment to where they started, with those actions otherwise creating a future that is guaranteed to occur; Said guaranteed future to occur is, in turn, a reality that "none who stand before" GER will ever arrive to, without Giorno himself being aware of it. Those who are struck by its power will have their deaths reverted and die an infinite number of times), Fate manipulation (Change his own fate form dying) Empathic Manipulation (The strength of an attacker will be reverted to zero), Beyond Dimensional Existence, Concept Manipulation(Type 1, be able to revert "Death") Energy Projection (Shot raw energy at Diavolo. The anime portrayal instead has GER wrapping a small rock with energy and launching that at Diavolo, which may or may not be what happened in the manga),Telekenesis (Be able to float with GER)

Attack Potency: Athlete level, Building level for Gold Experience (Was able to damage Black Sabbath, who incapacitated Echoes ACT3, who in turn was able to take hits from Killer Queen. Fought Sticky Fingers, who harmed King Crimson), able to ignore durability with most abilities |Infinite physically with Gold Experience Requiem (Ranked "None" in Speed on its Stand stats, those being referenced in the JOJO-A-GO!GO! guidebook as it stated that its ability "is impossible to compare with the existing Stand(s) and measuring rod(s)"; By comparison, Notorious B.I.G. is ranked "∞" on their destructive power), Return to Zero ignores durability

Speed: Peak Human with Massively FTL reactions. Massively FTL with Gold Experience (Attacked Sticky Fingers before it could harm Giorno and continued to keep up with it in combat) | At least Massively FTL, likely higher physically (Is the evolved form of Gold Experience, keeping its powers and powering up its stats. While near Diavolo and in his sight, managed to break free of its Gold Experience "shell" and move to another location without being noticed before King Crimson could finish it off. Flicked a pebble at such speeds that Diavolo couldn't perceive the attack, barely managing to avoid the brunt of it. Mista claimed he couldn't really see or understand what Giorno did to Diavolo in reference to the beatdown that defeated him, if maybe in part), Infinite for its Return to Zero (Ranked "None" in Speed on its Stand stats, those being referenced in the JOJO-A-GO!GO! guidebook as it stated that its ability "is impossible to compare with the existing Stand(s) and measuring rod(s)"; By comparison, Notorious B.I.G. and Made in Heaven are ranked "∞" on their speed, with the latter having briefly been able to achieve infinite speed [See note 4 below])

Lifting Strength: Peak Human. Unknown with Gold Experience | Infinite with Gold Experience Requiem

Striking Strength: Athlete Class. Building Class with Gold Experience | At least Infinite physically with Gold Experience Requiem.

Durability: Athlete level. Building level with Gold Experience | At least Building level+ with Gold Experience Requiem (Should be no weaker than before, possibly even stronger), causality manipulation makes him hard to kill

Stamina: High | Infinite (with Gold Experinece Requiem)

Range: Two meters with Gold Experience, Tens of meters via Life Sensing (Couldn't feel any life energy in a plane) | At least Low Multiversal for Gold Experience Requiem (Could capture the enemy in a cycle of infinite deaths across what seem to be parallel worlds)

Standard Equipment: Gold Experience, Ladybug Brooches | Gold Experience Requiem; the Requiem Stand Arrow

Intelligence: Above Average (Giorno is an incredibly talented battle tactician, capable of outwitting Passione, which included many other Stand users, and a large amount of experience fighting other Stand users)

Weaknesses: Any damage taken by Gold Experience will be reflected on Giorno. Gold Experience needs to hit an object to transform something. Its healing ability is not meant to heal and is rather painful when used that way. It requires a sufficient amount of heat to create the most life | None with GER.

Versions: Gold Experience | Gold Experience Requiem

Other Attributes
List of Equipment: Gold Experience | Gold Experience Requiem; the Stand Arrow

Notable Attacks/Techniques:


 * Gold Experience: Gold Experience is a yellow, humanoid Stand with green ladybug-themed decor scattered across various parts of its body. It uses melee attacks, but could also attack with lifeforms it creates.
 * Life Creation: Anything Giorno or Gold Experience touches that is abiotic will be able to become a life form of Giorno's choosing. Said organisms birthed can be preset to have advantages an evolved organism would have (i.e. immunity to a virus or life sensory), and any actions it is capable of performing is commanded by Giorno.
 * Life Preservation: Anything that was created into a living organism, once created, will never be able to be harmed. Any attempts or damage meant to connect with an object modified by Gold Experience will reflect back at the person or object attacking it and damage them; possibly killing/destroying them.
 * Organ Creation: Gold Experience can turn inanimate objects into pieces of a human body or organ that can replace any damaged or removed ones from Giorno or anyone else he wishes to help. This can be seen as a technical form of "healing" but the process of replacing said organs are described as complicated and painful.
 * Life Giving: Anything that is already living that is punched or touched by Gold Experience will get a boosted amount of life. On humans, their thought processing accelerates to the point of them not being able to "correlate correctly" between body and mind. Senses are amplified and feel prolonged during this time (i.e. the duration of feeling pain would seem to increase, but in reality it is normal).
 * Gold Experience Requiem: GER is a yellow humanoid Stand that is an upgraded form of Gold Experience. Its key feature is the head of the Stand Arrow placed on its forehead. It uses melee attacks and seems to have a voice and personality of its own. It can operate outside of Giorno's consciousness, and still retains the original abilities of Gold Experience.
 * Return to Zero: GER can take the entirety of something and revert it back to "zero". This includes any action the target takes and leaves GER unaffected by it (i.e. Giorno would be affected by time stop, but GER would not). This puts anything it affects in a constant loop of being put back to zero depending on what GER has done to the target. If GER was to kill a person, they would be constantly put in an infinite loop of deaths, each on varying from the next. This loop lasts forever, and can be activated from contact to as little as its attention. It can be described as taking the "effect" out of "cause and effect"..

Others
Notable Victories: Son Goku

Notable Losses: Dio Brando(Heaven Ascended)

Inconclusive Matches: